TouchBridge

Tactile-Conditioned Human-to-Robot Transfer for Dexterous Manipulation

1Tsinghua UniversityTsinghua University emblem
2Zhejiang UniversityZhejiang University emblem
3Nanyang Technological UniversityNanyang Technological University emblem
4Hunan UniversityHunan University emblem
5Peking UniversityPeking University emblem
* Equal Contribution † Project Lead
0teleoperated
robot data
Human Data Only Contact-Rich Fully Autonomous
Flip Book
Screw Bulb
Grasp Egg Roll
Apply Sauce

All policies are fine-tuned solely on human demonstrations.

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TouchBridge

Overview

72.5%
success with human data only
(vs. 77.5% teleop)
7.0×
faster demo
collection
+25.0
pts over DexPilot
(+42.5 over UniDex)
4.7 mm
contact error
(lowest)

1 · Motivation

Learning from human data: faithful to contact, efficient to scale

Human demonstrations are a fast and scalable source of manipulation experience. To train contact-rich dexterous policies, they must be turned into robot data that is both faithful, reproducing the demonstrated contacts, and efficient, scaling to large and diverse datasets. Existing approaches give up one for the other.

Kinematic retargeting
✕Contact✓Scalable

Matches hand poses or fingertip positions. Fast, but contacts slip, distort or break.

Object- / simulation-based transfer
✓Contact✕Scalable

Relies on object meshes, pose estimates or simulated refinement. Faithful, but costly for every new object and task.

TouchBridge
✓Contact✓Scalable

Uses measured fingertip touch as the correspondence between human and robot. No object model, no simulator.

1.1 Faithful: kinematics alone does not preserve contact

Conventional retargeting matches hand poses, fingertip positions or hand-centric vectors. This works for free-space motion, but fixed fingertip targets can push a contacting finger off its support region, distort the relations among simultaneous contacts, or break contact altogether. Kinematically plausible motion can still be physically ineffective.

1.2 Efficient: fidelity should not cost scalability

Object-aware methods add hand–object geometry or physics constraints, and other pipelines refine trajectories through simulation and reinforcement learning. They improve physical consistency, but need object meshes, pose estimation, environment reconstruction or simulated rollouts, which is overhead that does not scale with large human datasets.

1.3 Key insight: contact is the bridge

Physical contact itself provides a natural correspondence across embodiments.

Tactile sensing directly reveals which fingertips touch, where contact occurs and how strongly each region is loaded. Measured during the human demonstration, these signals constrain the transfer without object reconstruction or simulation, keeping it faithful to contact and efficient at the same time.

1.4 Comparison with prior frameworks

MethodHigh-DoF HandsSim-FreeNo Object Pose / Geom.Robot-Free Fine-Tuning
TouchBridge (ours)✓✓✓✓
AINA✗✓✗✓
HumanEgo✗✓✗✓
DexUMI✗✓✓✓
ManipTrans✓✗✗✓
TopoRetarget✓✗✗✓
RoboPaint–✗✗✓
SPIDER✓✗✗✓
C2Dex–✗✗–
MotionTrans–✓✓✗
EgoMimic✗✓✓✗
High-DoF: hands with ≥ 20 DoF. Robot-Free: fine-tuning without robot-collected demonstrations. “–” means the capability has not been experimentally validated.

2 · Method

How TouchBridge works

2.1 Human–robot vision and tactile system

TouchBridge-Cap and the robot share the same wrist-camera viewpoint and fingertip tactile layout.

Human–robot hardware co-design
Human–robot hardware co-design. (a, b) Human demonstration and robot deployment interfaces. (c, d) Matching fingertip tactile-sensor placements and wrist-camera configurations reduce the cross-embodiment mismatch.
TouchBridge-Cap glove
TouchBridge-Cap glove with fingertip tactile sensors and multi-face AprilTag fiducials.

Stable hand tracking

HTC Vive Tracker

Under fast hand motion or wrist flips: tracking loss, pose jumps and latency.

TouchBridge-Cap

Multi-face AprilTags tracked in the egocentric video stay visible and frame-synchronized.

Right-hand fingertip force

2.2 Tac-Retarget: retargeting through touch

Tac-Retarget solves for the poses and joints of both robot hands. The robot must reproduce three things from the demonstration: the human fingertip poses, where each fingertip touches, and how simultaneous contacts relate to each other. It uses fingertip touch only, with no object mesh and no pose estimate.

minxR(t) ℒpose+ λCℒcontact+ λGℒgraph

Tactile contact alignment

Each fingertip's taxel responses define a contact patch, with a response-weighted center μ and a support of active taxels X. Human and robot sensors share the same taxel layout. Kinematic retargeting can match the fingertip position and still touch with the wrong part of the pad. Tac-Retarget aligns μ and X, so the robot touches with the same part of its fingertip as the human did.

Contact-graph preservation Interactive · drag to rotate

Tactile activation decides which fingertips are in contact, and these contacts form a graph whose edges link the simultaneously touching fingertips. Matching the graph's distance-weighted Laplacian coordinates keeps the contacts in the same spatial relation on the robot, and prevents the lost contacts and penetration that kinematics alone would cause.

2.3 Human-to-robot data transformation

1Human demonstration 2Tac-Retarget & render 3Real-robot replay
Flip Book
Screw Bulb
Grasp Egg Roll
Apply Sauce

3 · Experiments

Does it work on a real robot?

3.1 Human-derived vs. teleoperated robot data

72.5%Human-derived data only
vs
77.5%Teleoperated robot data
Only 5 pts lowerHuman-derived data nearly matches teleoperation in policy success, with zero robot demonstrations collected.
7.0×
faster demonstration collection (11.7 s vs. 81.7 s per demo)
Human-derived (ours) Teleoperated

3.2 Tac-Retarget vs. kinematic retargeting

Contact preservation Simulation

Method
aFlip Book
bScrew Bulb
cApply Sauce
dGrasp Egg Roll
Tac-RetargetOurs
Flip Book, Tac-Retarget (Ours): Correct
✓Correct
Screw Bulb, Tac-Retarget (Ours): Correct
✓Correct
Apply Sauce, Tac-Retarget (Ours): Correct
✓Correct
Grasp Egg Roll, Tac-Retarget (Ours): Correct
✓Correct
Tac-Retargetkinematic only
Flip Book, Tac-Retarget (kinematic only): No Contact
✕No Contact
Screw Bulb, Tac-Retarget (kinematic only): No Contact
✕No Contact
Apply Sauce, Tac-Retarget (kinematic only): No Contact
✕No Contact
Grasp Egg Roll, Tac-Retarget (kinematic only): No Contact
✕No Contact
DexPilot
Flip Book, DexPilot: Penetration
✕Penetration
Screw Bulb, DexPilot: Misplaced
✕Misplaced
Apply Sauce, DexPilot: Penetration
✕Penetration
Grasp Egg Roll, DexPilot: Correct
✓Correct
UniDex
Flip Book, UniDex: Penetration
✕Penetration
Screw Bulb, UniDex: Penetration
✕Penetration
Apply Sauce, UniDex: Penetration
✕Penetration
Grasp Egg Roll, UniDex: Penetration
✕Penetration
MethodContact error (mm) ↓
Tac-Retarget (Ours)4.667
DexPilot6.354
UniDex7.715
Tac-Retarget w/o contact graph6.659
Tac-Retarget w/o contact alignment7.071
Tac-Retarget (kinematic only)7.540

Downstream policy performance Real robot

4 · Conclusion

Takeaways

TouchBridge is a hardware–software co-designed framework for learning contact-rich dexterous manipulation without task-specific robot demonstrations. TouchBridge-Cap makes human data collection fast, and Tac-Retarget transfers motion while preserving contact — producing robot-domain data without object meshes, object-pose estimates or simulation-based refinement. With 7.0× faster collection and policy success close to that obtained from robot-collected data, we hope TouchBridge offers a practical path to scale robot learning from human demonstrations.